Fundamentals of Working with OpenUSD
1. Introduction
1. Setting up Your Environment
2. Navigation Basics
Module 1: Building an OpenUSD Component
1. Overview
2. Preparing the USD for your Component
3. Add a Sublayer With the Source Geometry
4. Create a Sublayer to Style the Look of Our Locker
5. Combine Materials into a New Material Library
6. Apply Materials to the Locker
7. Challenge
8. Make the Final Component
9. Add Payloads to the Scene
Module 2: Utilizing Variants
1. Overview
2. Prepare the Stage
3. Construct Variants for the USD Component
4. Update the Component to Include the Variant
Module 3: Aggregating the Scene
1. Overview
2. Set up the Stage to Build a Factory Layout
3. Add a Scope for the Building
4. Create a Sublayer to Contain Your Equipment Geometry
5. Add the Lockers
6. Add the Walkway
7. Add the Hood Rack
8. Add a Welding Line
9. Rearrange the Equipment Geometry on a Dedicated Sublayer
10. Propose a Change to the Layout
Conclusion
1. Additional Resources
2. Feedback